![]() The combination of the Assassin’s Creed and Far Cry 3 engines lets the team create a dynamic world, one of the main pillars of Watch Dogs. They started with the new Disrupt engine that culls the best parts of the other Anvil and Dunia systems, both developed by Ubisoft Montreal. Senior producer Dominic Guay said the team had first started work on the project four and a half years ago. From my initial hands-off impressions, it’s almost like a cross between Splinter Cell: Conviction and Assassin’s Creed. But what were the gameplay systems involved? What about its structure?Īt a briefing this week in San Francisco, Ubisoft Montreal started shedding more light on the project and added more definition to the shape of Watch Dogs. As Aiden Pearce, players would be able to hack into an interconnected city profiling random citizens and manipulating the environment almost like magic. It was great to see, but one nagging issue was that no one knew what it was exactly about. No one knew Ubisoft was working on another open-world game. When Watch Dogs was announced, it stunned audiences at E3.
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